SID MEIER'S CIVILIZATION A NEW DAWN EN

SID MEIER'S CIVILIZATION A NEW DAWN EN


Reference: SMC01EN

Language: English
Number of Players: 2-4
Age: 14
Duration: 60
Sid Meier's Civilization是一种战略版图游戏,其中两到四名玩家扮演历史上最令人难忘的帝国的统治者。在游戏的过程中,玩家将扩张他们的领域,获得新的技术,并建立许多人类最大的奇迹。最后,一个国家将超越所有其他国家,在历史上留下不可磨灭的印记。

这个新游戏向玩家展示了一个尚未被发现的国家,它是由漂亮的地图板块建造而成的。这些潜在的征服者们用蛮族、自然资源和城邦来建造和居住地图,然后制定他们如何将这个世界塑造成他们的愿景的计划。然而,他们的确切目标随着每场比赛的改变而改变。会议议程详细介绍了胜利卡,其中三张是在建立期间绘制的。玩家们将成为第一个在这些胜利卡上完成一个议程的人,在全世界范围内传播,并确保他们的文明作为世界上最强大的力量。

Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.

This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.
Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.

This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.